World of Darkness - the inside story on the death of a game | Technology |

What a fascinating and sad article. The conclusions at the end are spot on. The games industry needs to evolve. Perhaps something like the Hollywood model of studios leading production and creatives being bound together in guilds that allows support and easier movement from project to project.

We could also do with some original thinking about games, game story, and game mechanics, especially in the MMO space. I’ve lost all faith in seeing a good MMO anytime soon.