Deryck Hodge

Writer for 1 hour a day. Programmer the rest. Geek in Alabama. Working on Storybird.
Posts tagged comics

​Comixology cuts Apple, Google out of digital-comics kickback - CNET

I’m sad for Comixology and comics on this news. People adapt and move on, as I’m sure most loyal customers will in this case. I worry about new customers, though, and what this means for the growth of comics.

One of the worst features about the Kindle app on iOS is that you can’t purchase books within the app. Kindle has the luxury of already having the brand names built for “Kindle” and “Amazon,” and acquisition already happens from web to app for Amazon. The same pattern doesn’t exist for Comixology, which has always been app first. Also, I have no idea how a new user downloading the Comics app on iOS would work out where to buy books from. There is literally no indication where to go.

jimrugg:

ADVENTURE TIME #26Sample page process
Script by Ryan NorthIllustrated by Jim RuggColors by Chris O’NeillLetters by Steve Wands
Adventure Time #26 is the first of 4 issues that I illustrate (I was halfway through issue 28 when I wrote this). Here is the process that I used for #26. Each morning, I woke up, made coffee, petted the cats while coffee brewed. I drank a cup of coffee and sketched panels, figures, action, and page layouts directly on a print out of Ryan North’s scripts (which are delightful!). Then I taped a piece of paper on my drawing board (Strathmore Bristol 300 Series, 11 x 14, smooth surface). Ruled out borders based on the layout sketches using a Rapidograph (size: 1.20). Lightly drew the page with a non photo blue pencil (2 mm). I drew the original art at 125% of the print size. Then inked the page using Microns (sizes 01, 03, 05, 08). Finally scanned it, cleaned it up if necessary, and saved it as a 1200 dpi bitmap (uncompressed TIFF). 

Very cool to see how a page comes together.
Zoom
Info
jimrugg:

ADVENTURE TIME #26Sample page process
Script by Ryan NorthIllustrated by Jim RuggColors by Chris O’NeillLetters by Steve Wands
Adventure Time #26 is the first of 4 issues that I illustrate (I was halfway through issue 28 when I wrote this). Here is the process that I used for #26. Each morning, I woke up, made coffee, petted the cats while coffee brewed. I drank a cup of coffee and sketched panels, figures, action, and page layouts directly on a print out of Ryan North’s scripts (which are delightful!). Then I taped a piece of paper on my drawing board (Strathmore Bristol 300 Series, 11 x 14, smooth surface). Ruled out borders based on the layout sketches using a Rapidograph (size: 1.20). Lightly drew the page with a non photo blue pencil (2 mm). I drew the original art at 125% of the print size. Then inked the page using Microns (sizes 01, 03, 05, 08). Finally scanned it, cleaned it up if necessary, and saved it as a 1200 dpi bitmap (uncompressed TIFF). 

Very cool to see how a page comes together.
Zoom
Info
jimrugg:

ADVENTURE TIME #26Sample page process
Script by Ryan NorthIllustrated by Jim RuggColors by Chris O’NeillLetters by Steve Wands
Adventure Time #26 is the first of 4 issues that I illustrate (I was halfway through issue 28 when I wrote this). Here is the process that I used for #26. Each morning, I woke up, made coffee, petted the cats while coffee brewed. I drank a cup of coffee and sketched panels, figures, action, and page layouts directly on a print out of Ryan North’s scripts (which are delightful!). Then I taped a piece of paper on my drawing board (Strathmore Bristol 300 Series, 11 x 14, smooth surface). Ruled out borders based on the layout sketches using a Rapidograph (size: 1.20). Lightly drew the page with a non photo blue pencil (2 mm). I drew the original art at 125% of the print size. Then inked the page using Microns (sizes 01, 03, 05, 08). Finally scanned it, cleaned it up if necessary, and saved it as a 1200 dpi bitmap (uncompressed TIFF). 

Very cool to see how a page comes together.
Zoom
Info

jimrugg:

ADVENTURE TIME #26
Sample page process

Script by Ryan North
Illustrated by Jim Rugg
Colors by Chris O’Neill
Letters by Steve Wands

Adventure Time #26 is the first of 4 issues that I illustrate (I was halfway through issue 28 when I wrote this). Here is the process that I used for #26. Each morning, I woke up, made coffee, petted the cats while coffee brewed. I drank a cup of coffee and sketched panels, figures, action, and page layouts directly on a print out of Ryan North’s scripts (which are delightful!). Then I taped a piece of paper on my drawing board (Strathmore Bristol 300 Series, 11 x 14, smooth surface). Ruled out borders based on the layout sketches using a Rapidograph (size: 1.20). Lightly drew the page with a non photo blue pencil (2 mm). I drew the original art at 125% of the print size. Then inked the page using Microns (sizes 01, 03, 05, 08). Finally scanned it, cleaned it up if necessary, and saved it as a 1200 dpi bitmap (uncompressed TIFF). 

Very cool to see how a page comes together.

(via mattfractionblog)

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