A 5 post collection

jimrugg: ADVENTURE TIME #26Sample page process Script by Ryan NorthIllustrated by Jim RuggColors by Chris O'NeillLetters by Steve...

 •  Filed under Comics, Creativity, Adventure Time, Process, Creative


Sample page process

Script by Ryan North
Illustrated by Jim Rugg
Colors by Chris O’Neill
Letters by Steve Wands

Adventure Time #26 is the first of 4 issues that I illustrate (I was halfway through issue 28 when I wrote this). Here is the process that I used for #26. Each morning, I woke up, made coffee, petted the cats while coffee brewed. I drank a cup of coffee and sketched panels, figures, action, and page layouts directly on a print out of Ryan North’s scripts (which are delightful!). Then I taped a piece of paper on my drawing board (Strathmore Bristol 300 Series, 11 x 14, smooth surface). Ruled out borders based on the layout sketches using a Rapidograph (size: 1.20). Lightly drew the page with a non photo blue pencil (2 mm). I drew the original art at 125% of the print size. Then inked the page using Microns (sizes 01, 03, 05, 08). Finally scanned it, cleaned it up if necessary, and saved it as a 1200 dpi bitmap (uncompressed TIFF). 

Very cool to see how a page comes together.

Forget Setting Goals. Focus on This Instead.

 •  Filed under Life, Development, Process, Goals

Forget Setting Goals. Focus on This Instead.

I do agree that the system or process is the most important bit – t’s how you get to your goal – but I’m not sure I agree you can focus on the system/process at the exclusion of the goal. How can you define a good process without knowing what you’re after?

Settling on a development process

 •  Filed under Software, Development, Process, Dev Process, Agile, Agile Methodologies

We’ve been chatting about dev process at work, and I’ve come to realize most people settle on a dev process all wrong. People either pick one from some agile religion they’ve bought into – “scrum is what everyone is using” or “lean is so hot right now” – or they pick a little here and there from different philosophies, with no real clue what works or doesn’t work. My advice: figure out what you value first and match your dev process to those values.

We all spend a lot of time figuring out what we value in our products – easy to use, elegant, does ‘X’ better than anyone else, and so on. We need to spend just as much time figuring out what we value in how we build that product.

Do we love iteration? Do we love getting the product perfect before showing it to users? Do we value an engineering-driven culture? Or do we love cross-discipline teams?

Once we answer these sort of questions, we should match our development process to those ideals. Pick a process that reinforces what you value. With this approach, you won’t pick too much process or pick a process that doesn’t work for you. Settle on just enough process to reinforce your values and support your team. Perfect!

Don't Be a (Work) Hero

 •  Filed under Work, Development, Productivity, Work-Life-Balance, Process

Don't Be a (Work) Hero

I love this statement:

[…] I value the process of what we're doing as a company higher than the perceived short term gains of productivity of any one individual.

The work hero reminds of the hero coder. Lots of tech companies want to hire the hero coder. We’ve had a few at other places I’ve worked, and ultimately, they’re bad for everyone – themselves, their co-workers, and the company itself.

I’d much rather have people who care about the process of getting work done while also having full lives outside of work. Your product will definitely be better for it.

How To Be Prolific: Guidelines For Getting It Done From Joss Whedon | Co.Create: Creativity \ Culture \ Commerce

 •  Filed under Gtd, Film, Joss Whedon, Process, Creative, Creators, Whedon, Making

How To Be Prolific: Guidelines For Getting It Done From Joss Whedon | Co.Create: Creativity \ Culture \ Commerce

A nice look into Joss Whedon’s process. My approach to getting stuff done is pretty equivalent - do something rather than planning to do something, make tough choices about what you won’t do, and recharge yourself regularly.