A 2 post collection

Inside The Pixar Braintrust

 •  Filed under Creativity, Pixar

Inside The Pixar Braintrust

And I particularly like the takeaway:

You don’t have to work at Pixar to create a Braintrust. Every creative person can draft into service those around them who exhibit the right mixture of intelligence, insight, and grace. “You can and should make your own solution group,” says Andrew, who has made a point of doing this on a smaller scale, separate from the official Braintrust, on each of his films. “Here are the qualifications: The people you choose must (a) make you think smarter and (b) put lots of solutions on the table in a short amount of time. I don’t care who it is, the janitor or the intern or one of your most-trusted lieutenants: If they can help you do that, they should be at the table.”

Pixar's RenderMan turns 25

 •  Filed under Software, 3D Animation, Pixar, Renderman, Art & Science

Pixar’s RenderMan turns 25

A long article, but absolutely worth the time if your curious about the software behind Pixar. There’s this gem early on:

I know software has its own cycle and certain things come and go and other things have a long life, like Unix, but to me, and I have always felt this, the only way something has a long life is if something keeps changing.

But the ending is moving, especially if you find yourself straddling the divide between art and science.

An integrated culture does not mean you have a technologist working with an artist, it means there are artists who are also technologists and there are technologist who are also artists, and frequently you can't even draw the line. And drawing a line between the two groups becomes fruitless and that's what integration is and so when it comes to how we make pictures, we understood from the beginning, yes the technology is changing but we are telling stories, we are making art.

(Via Dustin Kirkland.)