Hodgeblot

Game Development

A 11 post collection


Monument Valley made $5.8 million in revenue from a $1.4 million development cost | Polygon

 •  Filed under Mobile, Gaming, Games, Apps, Game Development, Money

Monument Valley made $5.8 million in revenue from a $1.4 million development cost | Polygon

Nice to see all this data about the game. It was, obviously, a runaway hit of a game, so this is likely the upper-bounds of a successful iOS game launch. I'm sure there are better return on investment stories for games launched on spare-time development, but this is probably a closer look at what a real indie studio can do.

Why Game Developers Keep Getting Laid Off

 •  Filed under Technology, Game Development

Why Game Developers Keep Getting Laid Off

I really don’t understand why any great software engineer would work for these sort of companies. It’s not a sustainable life. I’d guess game companies hire 20-something developers much more than experienced devs for this very reason.

World of Darkness - the inside story on the death of a game | Technology | theguardian.com

 •  Filed under Gaming, Games, Game Development, Mmo

World of Darkness - the inside story on the death of a game | Technology | theguardian.com

What a fascinating and sad article. The conclusions at the end are spot on. The games industry needs to evolve. Perhaps something like the Hollywood model of studios leading production and creatives being bound together in guilds that allows support and easier movement from project to project.

We could also do with some original thinking about games, game story, and game mechanics, especially in the MMO space. I’ve lost all faith in seeing a good MMO anytime soon.

Xbox One, PlayStation 4 couldn't handle Oculus Rift, says founder and inventor

 •  Filed under Gaming, Vr, Virtual Reality, Game Development, Occulus Rift

Xbox One, PlayStation 4 couldn’t handle Oculus Rift, says founder and inventor

I’d love to see the Oculus Rift take off, but please, stop with blaming consoles for any friction in getting to market. VR has many harder things to overcome the console life cycle. As excited as I am for this sort of thing, I think I’m in the minority.

How Sony's Hometown Studio Rose From the Ashes In Time for the PS4

 •  Filed under Gaming, Games, Ps4, Game Development, Sony, Playstation 4

How Sony's Hometown Studio Rose From the Ashes In Time for the PS4