Nice to see all this data about the game. It was, obviously, a runaway hit of a game, so this is likely the upper-bounds of a successful iOS game launch. I'm sure there are better return on investment stories for games launched on spare-time development, but this is probably a closer look at what a real indie studio can do.
“Layoffs are more than just losing a job; they’re gaining a mountain of uncertainty, stress and financial concerns,” one developer told me. “I have moved my family more than seven times over the last 16 years, across the country and up and down the west coast. I’m a pro at living with very few material possessions, as I grew tired of lugging them around. As you can imagine all those moves put an enormous stress on relationships, both personal and professional. Your circle of immediate friends shrinks to zero with every move.”
I really don’t understand why any great software engineer would work for these sort of companies. It’s not a sustainable life. I’d guess game companies hire 20-something developers much more than experienced devs for this very reason.
What a fascinating and sad article. The conclusions at the end are spot on. The games industry needs to evolve. Perhaps something like the Hollywood model of studios leading production and creatives being bound together in guilds that allows support and easier movement from project to project.
We could also do with some original thinking about games, game story, and game mechanics, especially in the MMO space. I’ve lost all faith in seeing a good MMO anytime soon.
Earlier this month we were in the audience to see two gaming legends talk at length about the history of PlayStation
The following editorial was written by a developer who has been testing and making games for five years. The developer asked to be kept anonymous.
Oh, the irony of his heart felt writing over top of those comments on the post.
Nice to see Unity releasing their own test tools.
Oculus Rift inventor and founder Palmer Luckey believes not only do the life cycles of consoles inhibit growth with the virtual reality headset but also that […]
I’d love to see the Oculus Rift take off, but please, stop with blaming consoles for any friction in getting to market. VR has many harder things to overcome the console life cycle. As excited as I am for this sort of thing, I think I’m in the minority.
A really nice article on the development of PS4 and on making games for consoles in this generation. Great insights on mobile and web here, too, from a gamed developer’s perspective.
The Tokyo-based Japan Studio, responsible for PlayStation 2 classics such as Ico, Shadow of the Colossus, and the Ape Escape franchise, seemed A.W.O.L. for much of the PS3 generation. Now, on the eve of the PlayStation 4’s release, Japan Studio is trying to make a major comeback.